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Week 5 - Augmented Reality (Spacecraft AR)

Writer's picture: Harry_Harry_

Updated: Apr 7, 2023

Augmented reality is a real-time view of a real-world environment that has been augmented by adding virtual computer-generated information in a 3D setting, (Carmigniani. 2011). In an educational setting, Augmented Reality, (AR), is an important technology that can enhance learning experiences for students, however, it is not without some critiques, (Garzon. 2019). Spacecraft AR by NASA is an example of an augmented reality application that allows students to learn and interact with a variety of spacecraft to gain a deeper understanding (NASA. 2022).


 

Fostering Creativity:


The implementation of spacecraft AR into the classroom fosters creativity through its immersive learning experience. This experience can create a spark of creativity and curiosity in a student by allowing a visual and interactive 3D environment. By being placed in a 3D setting, students can navigate the spacecraft in a way that is unique and innovative for student learning, ultimately fostering creativity.


Spacecraft AR provides a Hands-on learning experience for students that can deepen their understanding of how spacecraft function. Students can manipulate spacecraft and examine/alter configurations of objects as small as singular parts of the craft. Constructivist learning is evident in this experience as “hands-on learning” and students being “engaged in active experiences” leads to the promotion of creativity, (Keengwe. 2014).


Through Real world application, Spacecraft AR introduces students to practical elements of advanced objects. In the NSW K-6 syllabus, students in stage 3 science explore the outcome ST3-2DP-T which outlines the use of materials tools and equipment to develop solutions in digital technologies, (NESA.2017). Students' creativity can be challenged by breaking down the spacecraft piece by piece to allow for new ideas on how the crafts are made.














CC by Harrison Britton


 

Pedagogical critiques:


Pedagogical implementations of Spacecraft AR include limited engagement and passive learning. While Spacecraft AR can provide a unique learning experience, students may become disengaged in the subject matter or find the technology distracting. A teacher should ensure that the technology is being used in conjunction with standard teaching methods that engage and promote participation from all students.


A second critique of Spacecraft AR is the potential for passive learning rather than active learning. Students using Spacecraft AR may focus too much on interacting and playing around with the spacecraft rather than thinking about the concepts that the teaching implies. Teachers need to apply spacecraft AR in a way that students are encouraged to critically analyse and make sense of what they are seeing.





CC by Harrison Britton


 

References:


Carmigniani, J., & Furht, B. (2011). Augmented reality: an overview. Handbook of augmented reality, 3-46.


Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447-459.


Keengwe, J., Onchwari, G., & Agamba, J. (2014). Promoting effective e-learning practices through the constructivist pedagogy. Education and Information Technologies, 19, 887-898.


NASA’s Kennedy Space Center. (2017). NASA’S Spacecraft 3D Augmented Reality App. Youtube. https://www.youtube.com/watch?v=QHpp7nfoECg


NASA. (2022). Spacecraft AR & Other Augmented Reality Content. Museum & Informal Education Alliance.https://informal.jpl.nasa.gov/museum/content/spacecraft-3d#:~:text=Spacecraft%20AR%20is%20an%20augmented,Earth%20and%20observe%20the%20universe.


Physics Online. (2016). You've Got To Try This! NASA’s Augmented Reality Spacecraft 3D App. Youtube.


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4 Comments


SELA FIFITA
SELA FIFITA
Apr 11, 2023

You've made some really great suggestions in how to successfully use spacecraft AR by NASA in the classroom setting. I enjoyed reading your critiques and your reiteration that teachers must ensure that when using digital tools such as this one they are not prioritising the technology itself but rather how the technology's features can be used to assist students' learning.


Thanks for the informative read.

12/04/23

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talitha.de-jager
Apr 11, 2023

Your post provides a great example of how augmented reality can be used to enhance learning in STEM subjects and help students devleop a deeper understanding of complex concepts while being engaged and having fun.

I appreciate that you discuss the potential limitations of Spacecraft AR and how you suggest that educators keep students focused and actively engaged through using standard teaching methods, because of the distraction the technology might pose.

Great post!

Talitha de Jager

11/04/2023

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Imijin Rutherford
Imijin Rutherford
Apr 03, 2023

Hey Harrison


Wow, what a fun post you made!

I loved the part where you discussed NASA's AR as an example of an augmented reality application that allows students to learn and understand different spacecraft.

I never thought about AR this way, but now I do :)

You should be proud of yourself :)


Imijin Rutherford


4.04


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Yuanyuan Lv
Yuanyuan Lv
Apr 02, 2023

Hi Harrison,


You provided a clear overview of the potential benefits and critiques of using AR in education, specifically with the example of NASA's Spacecraft AR. The benefits of fostering creativity were well explained, as is the potential for limited engagement and passive learning. However, you might consider giving more suggestions on subject areas and the format of implementing this technology.


Overall, you provided a clear and insightful perspective on the implementation of AR in education, emphasizing both its potential advantages and disadvantages. Good job!


Yuanyuan Lv

(2/4/2023)

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EDUC3620 / Harrison Britton / 47098538

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