top of page
Search

Task 1: Using Tilt-brush to enhance student creativity

Writer's picture: Harry_Harry_

The implementation of modern technology is allowing students and teachers to enhance their understanding on how to create, ultimately fostering creativity. Tilt-brush is a Virtual reality (VR) painting app that enables users to create 3D imagery via a simple controller in a fully immersive digital environment, (Chittenden, 2018).


 

Fostering Creativity:


Tilt-brush provides a platform for self-expression. Tilt Brush allows students to create art in a completely new and unique way. They can paint in three dimensions, exploring and experimenting with ideas in Tilt-brush that is not possible in the physical world. Students can make “abstract knowledge concrete, visual and realistic”, (Lei et al., 2018).


Students are encouraged to take risks and experiment with different colours, textures, shapes, and sizes without any limitations. This facilitates more innovative and creative output.


Tilt-brush can be used in the classroom by implementing the software in stage 2 mathematics when satisfying the outcome MA2-3DS-01 (NESA, 2023). Students can create models and nets of three-dimensional objects through Tilt-brush.


Tilt Brush requires students to think in three dimensions, which improves their spatial and visual

thinking skills. Tilt-brush can generate a specific

geometric model, allowing children to observe from

all angles which according to a mathematics teacher CC by Harrison Britton

in Leis's (2018) experiment, “will result in much better

outcomes on student learning”, (Lei et al., 2018).


 

Pedagogical Reflection:


Thinking critically, a concern with using a contemporary technology is the issue of access and equity. Not all students have equal access to virtual reality technology, and this can create inequalities in the classroom. It is important to ensure that all students have equal access and opportunity to Tilt-brush in order to learn and create.


Students must be digitally literate to effectively use Tilt-brush. This includes being responsible and effective while using the technology A study by Ramsier (2019) used 20 adult participants, 10 with formal training in Tilt-brush and 10 without. Data collected displayed “A lack of control, issues navigating virtual reality, and a lack of familiarity with Tilt Brush negatively impacted the usability” of the 10 participants without training, (Ramsier, 2019). Teachers need to ensure that students are developing digital literacy skills before embarking on their creations.

It is important to balance digital activities with non-digital activities. Students need to have opportunities to engage in hands-on, tactile activities that allow them to explore their creativity in different ways. “VR does somewhat limit human interaction" which disempowers practical collaboration and may force students to be alienated and confused in their approach (Aldaheri et al., 2022)

CC by Harrison Britton

 

References


Aldhaheri, A., Hamad, M. (2022). The future of education is in experiential learning and VR. World Economic Forum.Chittenden, T. (2018). Tilt brush painting: Chronotopic adventures in a physical-virtual threshold. Journal of contemporary painting, 4(2), 381-403.


Google. (2016). Tiltbrush: Painting from a new perspective. Youtube. https://www.youtube.com/watch?v=TckqNdrdbgk


Mayhem, S. (2021). Teaching Tilt-brush: Clean shapes with guides. Youtube. https://www.youtube.com/watch?v=X_S1zp3Atgs


NSW Education Standards Authority (NESA) (2023). Stage 2. Mathematics K-10. https://curriculum.nsw.edu.au/learning-areas/mathematics/mathematics-k-10-2022Lei, X.,


Zhang, A., Wang, B., & Rau, P. L. P. (2018). Can virtual reality help children learn mathematics better? The application of vr headset in children’s discipline education. Cross-Cultural Design, 60-69.


Ramsier, L. (2019). Evaluating the usability and user experience of a virtual reality painting application.



52 views2 comments

Recent Posts

See All

2 comentarios


iris.lee
08 mar 2023

Hi Harrison


I liked that you specified the type of Virtual reality, it gave me a deeper understanding of how the virtual platform fostered creativity. The way you linked how the VR satisfied the Australian curriculum was good as I was able to connect with what to expect of student outcomes. When I was reading your pedagogical reflection, I agree with how we should balance our use of digital and non-digital activities as it may limit us in ways of thinking creatively through other ways and fields. As a person who has tried VR through games, I believe that this type of learning could change how students view education. Overall, your blog post has various information that gave me a…


Me gusta

Eva Kostopoulos
Eva Kostopoulos
08 mar 2023

Hi Harrison,


Amazing work on your blog post! I appreciate the videos on the specific technology of Tilt Brush. You have state great points on how VR can be implemented into a classroom setting, as well as stating how it can be seen as 'self-expression' which is ideal for creative minds of students.


Eva Kostopoulos 08/03/23

Me gusta
  • Twitter
  • Facebook
  • Linkedin

EDUC3620 / Harrison Britton / 47098538

bottom of page